Even better (read: worse) when you have to do another 4 songs to get the card for the trophy, puke. Plus the guitar hero sequence was completely awful, ugh. is this all really necessary? Some are actively detrimental to the story - with the Grand Magus final showdown being a guitar hero battle? Really? Let's take this relatively cool villain and just totally jump the shark and pull whatever seriousness straight out of it. I mean we have ARPG Zelda style, 2D platforming, double dragon iso-ish beat em up, side scrolling SHMUP, top down SHMUP, turn based tactical, ATB/Chrono trigger, guitar hero, atari retro mini game sequence. Also, E2 tries to throw 100 different gameplay styles into this thing. The card game here is awesome too! THE BAD: Well, not EVERYTHING here has to be a reference to something else to be good. Party power ups are good and pretty balanced. Those last 2 scenes during the ending, very good and a lot to think about. As for the story, it is largely a take on Chrono Trigger/butterfly effect type plot (I mean his name is Kuro.) and it does it well, but honestly, executes the time loop/grandfather paradox a bit better here. E2 is largely ARPG Zelda with some 2D platforming for about 90% overall - with 10% being an absolute smattering of everything else (more on that later). The game modes, from gameboy-era green/gray "Magi" era, 8 bit past, 16 bit present and 3D future all work pretty well graphically, sound, and gameplay wise. The story (despite my hatred of silent protagonists) shapes up to be pretty good, with solid enough character development. ![]() 18h Played-I had a big review typed that didn't save ugh, will try to rewrite what I had- Now this is a game! THE GOOD: Most of it! Evoland 2 takes what Evoland 1 was trying to do and turns it into a well-deserved, full-fledged game.
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